The Skynet side will start with hunter killer tanks and will eventually move on to smaller terminator units that can enter buildings, eventually they will end up with flying hunter-killers and stealthy skin covered terminators.
MODDB ACT OF WAR DIRECT ACTION GENERATOR
![moddb act of war direct action moddb act of war direct action](https://cdn.cloudflare.steamstatic.com/steam/apps/2710/capsule_616x353.jpg)
Surgeon - heal radius 50% bigger Pharmacy - units heal twice as fast.Using the US bunker model but with a red '+' on the roof, the medic station will have a healing radius and possibly stretcher carriers to carry heavily wounded?.Kennels - Barracks can produce dog soldiers, soldiers can upgrade to dog soldiers. Soldiers - Barracks can produce soldiers.The barracks can produce sappers by default and soldiers and dog soldiers with upgrades.Probably very similar to the US army barracks.Plasma Rifle - Allows survivors to upgrade to soldiers.The HQ can build survivors and diggers and will serve as a drop-off point for fuel from tankers (using the road along the side).There will be a road along the side and a large shed with double doors for units- most likely use a modified consortium building for this. The HQ will be a collection of sandbags, bunkers and oil drums (most of the actually building will be underground).
MODDB ACT OF WAR DIRECT ACTION MOD
Coupled with this the ability to 'scavenge' parts from destroyed enemy units, and units with stealth capability a mod can be created that will do it justice, which is what I plan to do! For the first time an army composed entirely of troops could not only hold but could easily defeat armies of heavily armoured units. Then came along Act of War, some of the maps are entirely set in cities, with every square inch of the map covered in buildings that you can enter or damage, or get up unto the roof of, or move from one building to another etc. I first got the idea from KKnD, where in one mission you had troops and had to sneak about a ruined city while you were hunted down by vehicles.īut KKnD was not moddable enough and neither were any RTS created until Command and Conquer: Generals - where buildings were enterable and troops could play a wider role - but, once again the engine was just not cut out for the kind of large scale modification that would do it justice.
![moddb act of war direct action moddb act of war direct action](https://images.gog-statics.com/1552aaf1076eed51c60628013c982f3be1d8d34082e21390ed2fb4ddc5b9cf87_product_card_v2_mobile_slider_639.jpg)
For many years I have waited for an RTS that will was flexible enough to properly mod to fit the future machine world.